using UnityEngine;
using Verse;

namespace RimWorld;

public class Area_NoRoof : Area
{
	public override string Label => "NoRoof".Translate();

	public override Color Color => new Color(0.9f, 0.5f, 0.1f);

	public override int ListPriority => 8000;

	public Area_NoRoof()
	{
	}

	public Area_NoRoof(AreaManager areaManager)
		: base(areaManager)
	{
	}

	public override string GetUniqueLoadID()
	{
		return "Area_" + ID + "_NoRoof";
	}
}
